Anticipation is the Killer →
Karox Lominax over at One Man and His Spaceship goes off on a topic I ponder often as one who spends a good bit of time delved into MMO mechanics: work vs. reward and the inevitable let-down.
Maybe this post is going to be some psychoanalysts dream, but is there anyone else out there who finds that once a goal is achieved in a game such as an MMO for instance, then that game loses a lot of its thrill?
To answer you plainly, Karinox, yes. I elaborate more in my comment on his post.
