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Designs Roundup One

Well, round one down. This past weekend I offered up my design abilities—being that it’s my real-life profession—to the EVE community for some fun, and fun was certainly had. The response was awesome, and I have enough jobs lined up for the next few weekends (so if I haven’t gotten to you yet, it’s coming). Requests run the gamut of logo designs, banners for blogs, podcast identities, and even some program design.

I can’t thank those of you that have contacted me enough, and I’m very glad the consensus seems to be that capsuleers are happy with the work I’ve done so far. I figured I’d post a progress report and do a little show and tell. Here we go:

Missions Collide

It’s a podcast we all know and love (and if you don’t, subscribe it fool!), and I’m grateful that Song Li asked me to help him out with the logo and podcast cover art. The logo is all custom-drawn typography, and the logo mark was an obvious choice for mission runners. I wanted this to feel a bit old-school—like an Atari game cover—because while mission running isn’t for everyone, it’s certainly a classic gameplay style.

Saturday Morning Starcakes

Another Song Li request for an up-and-coming podcast with a more informal tone. I’ll wait and let Mr. Li himself reveal the premise, but needless to say, it’ll be quite a treat.

Pods + Pills

This design was for my pal Crimsoneer who keeps a great blog over at Pods and Pills. The request was a logo design and a simple forum signature. Again, this is all custom typography and logo mark.

Stationside

Casiella, another fellow blogger, is on a mission to start his own podcast about EVE fiction, to put it briefly. I hope he doesn’t mind me spilling the beans here, but I’m really excited about such a podcast as I’m always fascinated with New Eden lore, and would love to hear some discussion on it.

The design consists of a custom-drawn logo (spot the mark?), a banner for a soon-to-come blog, and the itunes cover art. I had extra fun with the blog banner art, which is the image of a station fractured as if to symbolize the hundreds of stories contained within each facet of EVE. 10 points if you can spot all the characters’ faces.

While I wanted to give each one a genuinely unique character, I also wanted to make them feel like they were all part of the same universe. EVE has some pretty distinct design sensibilities (white type on atmospheric image), and working within those bounds go a long way for making these feel familiar, yet with the flexibility to become their own.

So, another update next week on round 2. Stay tuned.