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SFF: Origins: The Federation Suite

AD 23121: The founding of the Gallente Federation.

For some, the founding of the Gallente Federation was a liberating testament to the free will of man. For others, though, it simply marked a naive ideology that masked the dark realities of life in a cultural boiling pot. The voices of the Federation come from all corners of the galaxy and mix to form a dense fog of underground dealings, beaurocratic corruption, seedy slums, and the most elaborate pleasures. But embedded amidst all the harsh reality is the pulse of real life—its muffled heartbeat escaping the night clubs in the veiny alleys of the city.

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Download Sounds for Flying: Origins: The Federation Suite.

SFF: Origins: The State Suite

AD 22684: Isuuaya, the first Caldari corporation, is established.

The first recorded civilization of New Eden was once a primal, war-driven people. But with the founding of their first coporation, the Caldari found a new purpose for their combative heritage, and exchanged the blade for the ultimate weapon—capitalism. During this period, the universe was introduced to the megacorporation, and was shown the power of economies wielded with militaristic precision. The sounds of the State are the cold heartbeat of industry, the zen of strategy, and a calculated mastery of the art of war.

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Download Sounds for Flying: Origins: The State Suite.

SFF: Origins: The Republic Suite

AD 22480: The Minmatar home planet of Matar is invaded.

The day the sun was blotted out of the sky by the first Amarr ships was, for some inhabitants of Matar, the last they would ever see it. Thus began the darkest days for the Minmatar people—days that would last for hundreds of years to come. Since this time, the Minmatar have become a fractured race, where survival is often every man for themselves. The sounds of the Minmatar are equally fractured—whether the industrial oppression of the enslaved, the tribal drums of vengeance, or the nomadic strum of the wondering warrior.

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Download Sounds for Flying: Origins: The Republic Suite.

SFF: Origins: The Empire Suite

AD16470: The First Amarr Emperor is crowned.

A time marking the birth of a race unwavering in their faith, resolute in their purpose, and driven to succeed by all means necessary. The ancient empire of Amarr, once established, expanded their reach like the hands of a god—bringing both the beauty of their grand theology and the terror of its judgement to the neighboring, lesser races. Twisted and glorious, the sounds of the first known Empire of New Eden arrive with a singular purpose as well—to inspire awe for the great and terrible.

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Download Sounds for Flying: Origins: The Empire Suite.

SFF Week Begins

As previously teased, this is the week of Sounds for Flying: Origins. It will be a collection of four distinct soundtracks, each representing a major race of New Eden. Starting tomorrow, I’ll begin releasing one suite per day throughout the week.

For those that don’t know about Sounds for Flying, it’s a series of music mixes I began creating over a year ago for the purpose of listening to while flying in EVE, always with a theme in mind. But even while working on those, I had long term plans of doing the ultimate mix—one that examines the origins of the four races; that attempts to illustrate the essense of each. It has taken me a year of collecting tracks before finally putting it all together, with more care put into the mixes to make them as fluid, rich, layered, and meaningful as possible.

I consider each one a soundtrack. They should kick off strong, ebb and flow throughout, have moments of contemplation and others of suspense, and finally finish with an “end credits track”. My point of reference was, if I were to make a film about EVE, what would it sound like?

So I’ve had a lot of fun with this, as you can probably tell. Hope you do to. Get the word out and look forward to a new one each day this week! Tomorrow: The Empire Suite.

(And yes, for those that will ask, I’m including artist names this time. Wink.)

Sounds for Flying: Origins—an epic four suite ode to the races of New Eden—coming Feb 1st. Watch full screen HD here.

Sounds for Flying, Vol. 6

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Unfortunately, also, this will be the final installment in this particular round of Sounds for Flying mixes. This isn’t to say they’re gone forever, but there probably won’t be another download for a few months. Other side projects call, and lets face it, I can’t churn out the nasty space jams forever.

Sounds for Flying will return in a few months with an entire new series, and an entirely new concept. Four-part suite for each faction, anyone? Look forward to it.

For now, I leave you with a slightly tongue-in-cheek, but seriously head-nodding mix I’ve wanted to do from the start. Without further adieu:

Download Sounds for Flying Vol. 6: SpacePop Suite.

…Because even New Eden has to party like it’s 1999.

Sounds for Flying, Vol. 5

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Download Sounds for Flying Vol. 5: Cyberpunk Suite.

(One note on this mix: It’s somewhat aggressive and very cerebral music, meaning, it’s not the easiest for passive listening. But it’s that much more rewarding if you do let it into your head. Enjoy.)

The feeling you get the first time you plug in to the network is simultaneously the most insignificant and monumentally god-like you’ll ever feel. You are at once but a cell in the bloodstream of information connecting every capsuleer, and a neurological mainframe ready to access any spark of information at the mere thought of it.

There are the majority of capsuleers doing their part in the bloodstream of intelligence, contributing complacently to the benefit of the megacorporations, never to disrupt the flow. And then there’s the others of us—those that wield cybernetic information like a fighter wields turrets.

We are the hackers, code breakers, analyzers, and decryptors. We’re the binary shadow in your darkest corners, and we’re here to take your mind.

Sounds for Flying, Vol. 4

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Download Sounds for Flying Vol. 4: War Suite.

The Drums of War. The thunder of weaponry that sends ripples across the souls of the galaxy. The battle cry that calls the demigods of the skies to demonstrate their true power over common beings. Such is the conflict for sovereignty over worlds.

The percussive drive of the Minmatar runs blood through the fleets. The triumphant horns of the Caldari strike pride into their numbers. The throaty, droning chant of the Amarr rattle the core of their enemies. And the lamenting voice of the Gallente, a singular melody crying for peace in a universe that knows not the word.

All fates are decided here, in the chorus of war.

Sounds for Flying, Vol. 3

This is a new installment in a series of music compilations at The Chronofile called Sounds for Flying. You can find all of the volumes here.

Download Sounds for Flying Vol. 3: Stationside Suite.

Planet dwellers imagine space stations as a beacon of the achievement of man, each a manifestation of all the wealth and artistry one could imagine. Glittering cities in the sky. We capsuleers know better, though.

If the blackness of space is dark, then most station-life doesn’t register on the prism. It’s existence in a dim-lit haze, colored only by neon signs and erotic night-life. After all, what more is a capsuleer to do in their meat bodies than enjoy the few luxuries flesh has to offer.

A trip down an alleyway to escape the market crowds may pass you by the muffled rhythms of a Gallentean all-hours dance house, or in the palms of a black market profiteer. Boosters, beats…you can find it all stationside.

The cities in the sky are definitely no glittering beacons. And you know what? We wouldn’t have it any other way.